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Technical Artist / VFX Artist


About the Role

As a Technical Artist you will be working alongside the Technical Director and Art Director to build Unity shaders and effects that reflect the artistic direction of the game.

Utilising the Unity game engine, you will design, develop, and optimise in-game shaders that interact with gameplay systems and bring a new level of visual fidelity to Outlier’s titles.

You will leverage your programming experience and Unity’s Shader Graph / Particle System to create awe-inspiring effects that bring life to the game’s world.

LOCATION: Republic of Ireland or Northern Ireland. Either working from home, from The Pixel Mill offices in Belfast, or a combination

WORKING HOURS: Full-time (9am - 6pm, Monday - Friday)

SALARY RANGE: €30,000 - €45,000 EUR annually

Apply using the contact form linked below, or drop your CV to



  • Based in (or willing to relocate to) Republic of Ireland or Northern Ireland

  • 3+ years experience with Unity game engine

  • Advanced knowledge of shader development in Unity, including programming shaders and Unity's Shader Graph

  • Advanced knowledge of particle systems and effects in Unity

  • One or more commercially released game(s) on PC and/or consoles

  • Fluent English


  • Knowledge of C# programming

  • Experience with Unity's lighting system

  • Experience with Unity Post Processing

  • Further education qualification in computer science, video game development, or art

  • Released a commercial game as the lead or sole Technical Artist

About the Company

Founded by experienced entrepreneurs from the tech and entertainment industries, Outlier is an independent video game studio based in Dublin, Ireland.

The studio’s first game, This Means Warp, released in Early Access on Steam in 2022 followed by a 1.0 release across PC, Xbox, PlayStation, and Nintendo Switch in 2023 (published by Jagex, the creators of RuneScape).

Following the success of TMW Outlier is currently ramping up production on a larger second title, a strategy/simulation game based on a well-known darkly comedic sci-fi IP. Think RollerCoaster Tycoon meets Prison Architect.

- Secure, funded studio that commits to long-term careers
- Work on games that inspire passion in the hardcore gaming community. No F2P, microtransactions, casual games, or mobile-focused titles
- Small-team ethos with minimal bureaucracy. Have an idea, implement it
- Gain exposure to all elements of a game's design, production, marketing, and release

Apply using the contact form linked below, or drop your CV to

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