About the Role
As a Gameplay Programmer you will work alongside the Technical Director to develop the
core gameplay functionality of Outlier's games.
You will be designing, developing, and optimizing modular and reusable systems utilizing
SOLID coding principles. Working with C# and the Unity game engine, you will help
prototype new ideas and create robust production-ready systems within an existing codebase.
You will be working as part of a tight-knit team, with autonomy and ownership of parts of a
game's development. You will feed into the game's design, help shape the approach to
technical implementation, and gain exposure to all elements of production.
LOCATION: The Pixel Mill, Belfast, UK
WORKING HOURS: Full-time (37.5 hrs per week)
SALARY: £12 per hour (£23,400)
DURATION: 1 year
Requirements
Essential Criteria
Detailed knowledge of the Unity game engine and C# programming
Strong debugging skills and intimate knowledge of modular coding structures
Ability to create and review robust, production-ready code
Must have a portfolio
Desirable Criteria
Previous experience working on strategy/simulation games
Knowledge of Unity’s ECS / DOTS system for performance at scale
Basic knowledge of version control systems such as Git
Previous experience working on commercially released game
About the Company
Founded by experienced entrepreneurs from the tech and entertainment industries, Outlier is an independent video game studio based in Dublin, Ireland.
The studio’s first game, This Means Warp, released in Early Access on Steam in 2022 followed by a 1.0 release across PC, Xbox, PlayStation, and Nintendo Switch in 2023 (published by Jagex, the creators of RuneScape).
Following the success of TMW Outlier is currently working on the recently announced 'Mars Attracts', the first officially licensed video game set in the iconic universe of Mars Attacks. Mars Attracts is a park simulation game where you play as the Martians, abducting humans to serve as exhibits within your Martian theme park.
WHAT'S IN IT FOR YOU?
- Secure, funded studio that commits to long-term careers
- Work on games that inspire passion in the hardcore gaming community. No F2P, microtransactions, casual games, or mobile-focused titles
- Small-team ethos with minimal bureaucracy. Have an idea, implement it
- Gain exposure to all elements of a game's design, production, marketing, and release